S2 Ep 3: Gaming as Culture
This episode explores the cultural experiences people have through playing video and board games. We talk to experts about the social value of gaming and the ways in which gaming design and culture can lead different communities to feel excluded.
- Marie Foulston on the ways games interact with our everyday lives, and how gaming is positioned in the wider cultural landscape [02:38 – 09:18]
- Dr Michael Heron (University of Gothenberg) on the accessibility of video and board games, and the [10:26 – 18:20]
- Stephanie Ijoma (Founder of NNESAGA) on creating safe spaces for marginalised gamers, and the ways the industry needs to change to support inclusive gaming. [19:17 – 26:53]
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Marie is a leading curator and creative director of exhibitions, installations and experiences that specialise in videogames, play and digital culture. Previously she was Curator of Videogames at the V&A where she lead the curation of the headline exhibition ‘Videogames’, was guest director of experimental games festival ‘Now Play This’ at Somerset House and co-founded the UK alternative videogame collective the Wild Rumpus. Across her career she has worked alongside a host of international organisations and leading cultural institutions including the Smithsonian, the Game Developers Conference, London Film Festival, Penguin Random House, the Design Museum, Channel 4, ACMI, the Art Gallery of Ontario and MoPOP.
Michael James Heron, is a senior lecturer in games in the Computer Science department shared between Chalmers University of Technology and the University of Gothenburg. He also serves as the program administrator for the Game Design and Technology masters programme, which covers everything from the architecture of game engines to how to conduct critical research on roleplaying games. He also runs his own website Meeple Like Us where he investigates the intersection of games and accessibility within a board-gaming context.
Stephanie is founder of one of UK’s leading Gaming & Entertainment platforms, NNESAGA. Her mission is to create a safe space for gamers and to continue to prioritise gaming, diversity and representation. NNESAGA is made up of Gaming, Anime, Comics & tv/film and over the last five years, NNESAGA has worked closely with top gaming brands to ensure that the unrepresented are provided equal opportunities. NNESAGA hosts a number of community-based gaming events and workshops to connect the community together. NNESAGA’s services include: Consultancy, project management, events, content & production.
NNESAGA is supported and has worked with major brands including Alienware, Elgato, SONY PlayStation, XBOX, Facebook, Twitter, EA, SEGA, Bandai Namco, Pandora, Warner Bros, H&M, Adidas, EE, Ubisoft and much more.
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